OpenGL template for iOS
May 14, 2014
Generally when I’m creating new projects in Xcode I use the ‘Single-view’ template because it tends to be the one that allows for the most customization, however when I do OpenGL work I always use the GLKit (‘OpenGL Game’) template. This is an OK template, but I keep finding myself deleting all of the GLKit effect based code and replacing it with my own shader class.
I’ve therefore created a new template for Xcode that only uses OpenGL shaders, hides the status bar, uses anti-aliasing, has a 60fps frame rate and follows some best practices recommended by Apple that the default template doesn’t.
In order to get started with the template, feel free to check it out on GitHub.
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